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https://github.com/vibegif/vibegif.lol.git
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Feat: GIF assembly from base64 frames via gif.js
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67
gifmaker.js
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67
gifmaker.js
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const WORKER_URL = 'https://cdnjs.cloudflare.com/ajax/libs/gif.js/0.2.0/gif.worker.js';
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let workerBlobUrl = null;
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async function getWorkerUrl() {
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if (workerBlobUrl) return workerBlobUrl;
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const res = await fetch(WORKER_URL);
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if (!res.ok) throw new Error('Failed to fetch gif worker');
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const blob = await res.blob();
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workerBlobUrl = URL.createObjectURL(blob);
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return workerBlobUrl;
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}
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/**
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* Load a base64 data URL into an HTMLImageElement.
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*/
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function loadImage(src) {
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return new Promise((resolve, reject) => {
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const img = new Image();
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img.onload = () => resolve(img);
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img.onerror = reject;
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img.src = src;
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});
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}
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/**
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* Assembles frames into an animated GIF blob.
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* @param {string[]} base64Frames - array of data:image/png;base64,... strings
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* @param {number} fps - frames per second
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* @returns {Promise<Blob>}
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*/
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export async function assembleGif(base64Frames, fps) {
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const workerScript = await getWorkerUrl();
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const images = await Promise.all(base64Frames.map(loadImage));
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const w = images[0].naturalWidth;
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const h = images[0].naturalHeight;
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const delay = Math.round(1000 / fps);
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const canvas = document.createElement('canvas');
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canvas.width = w;
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canvas.height = h;
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const ctx = canvas.getContext('2d');
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return new Promise((resolve, reject) => {
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const gif = new GIF({
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workers: 2,
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quality: 10,
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width: w,
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height: h,
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workerScript,
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repeat: 0,
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});
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for (const img of images) {
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ctx.clearRect(0, 0, w, h);
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ctx.fillStyle = '#ffffff';
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ctx.fillRect(0, 0, w, h);
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ctx.drawImage(img, 0, 0, w, h);
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gif.addFrame(ctx, { copy: true, delay });
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}
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gif.on('finished', resolve);
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gif.on('error', reject);
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gif.render();
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});
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}
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