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Delete lib/strategies/sniper-reversal.js
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@@ -1,62 +0,0 @@
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import { BaseStrategy } from './base.js';
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export class SniperReversalStrategy extends BaseStrategy {
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constructor(config = {}) {
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super('sniper-reversal', {
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triggerPct: config.triggerPct || 95, // Bet against a 95% favorite
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minsLeft: config.minsLeft || 3, // Only in the last 3 minutes
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betSize: config.betSize || 1, // Cheap lotto tickets
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cooldownMs: config.cooldownMs || 60000,
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...config
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});
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this.lastTradeTime = 0;
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this.lastTradeTicker = null;
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}
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evaluate(state) {
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if (!state || !this.enabled || !state.closeTime) return null;
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const now = Date.now();
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if (now - this.lastTradeTime < this.config.cooldownMs) return null;
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if (state.ticker === this.lastTradeTicker) return null;
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const timeLeftMs = new Date(state.closeTime).getTime() - now;
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const minsLeft = timeLeftMs / 60000;
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// Only strike in the final minutes
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if (minsLeft > this.config.minsLeft || minsLeft <= 0) return null;
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const { yesPct, noPct } = state;
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const trigger = this.config.triggerPct;
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let signal = null;
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if (yesPct >= trigger && noPct > 0) {
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signal = {
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strategy: this.name,
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side: 'no',
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price: noPct,
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size: this.config.betSize,
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reason: `Buzzer beater No at ${noPct}¢ (Yes is ${yesPct}%) with ${minsLeft.toFixed(1)}m left`,
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ticker: state.ticker
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};
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} else if (noPct >= trigger && yesPct > 0) {
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signal = {
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strategy: this.name,
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side: 'yes',
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price: yesPct,
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size: this.config.betSize,
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reason: `Buzzer beater Yes at ${yesPct}¢ (No is ${noPct}%) with ${minsLeft.toFixed(1)}m left`,
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ticker: state.ticker
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};
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}
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if (signal) {
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this.lastTradeTime = now;
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this.lastTradeTicker = state.ticker;
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}
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return signal;
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}
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}
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