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Add a manga section of 50 black-and-white anime girls after a third divider
Black ink, screentone and white only: reaction tropes (gaan shock, gloom corner, menacing aura, crow silence, petrify), comedy and action (harisen, iai draw, kendo, kyudo, miko), school life (locker letters, zero test, rooftop wind, shared umbrella), town and home (omikuji, shrine prayer, tanabata, floating lantern, alarm smash) and fantasy (yurei, oni, dragon, android, summoning circle, knight, pirate, detective, princess). gen files can now export rim=<px> for a white sticker border, so solid black ink still shows on the black page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// girl with a messy hatched pixie cut wilting over a test scored zero, paper trembling, gloom lines and a little rain cloud overhead
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import{createCanvas}from'@napi-rs/canvas'
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const{sin,cos,PI}=Math,T=2*PI
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export const frames=12,delay=100,rim=4
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const tile=createCanvas(6,6),q=tile.getContext('2d');q.fillStyle='#111';for(const[x,y]of[[1.5,1.5],[4.5,4.5]])q.beginPath(),q.arc(x,y,1.1,0,T),q.fill()
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const ht=createCanvas(6,6),h=ht.getContext('2d');h.strokeStyle='#111';h.lineWidth=1.4;for(const o of[-6,0,6])h.beginPath(),h.moveTo(o,6),h.lineTo(o+6,0),h.stroke()
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const fill2=(c,p)=>{c.fillStyle='#fff';c.fill();c.fillStyle=p;c.fill();c.stroke()}
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export default(c,t,i)=>{
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const dot=c.createPattern(tile,'repeat'),hat=c.createPattern(ht,'repeat'),dr=Math.round(3+3*sin(t*T)),sh=i%2?1:-1
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c.save();c.translate(-36,14)
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// hoodie body
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c.lineWidth=6;c.beginPath();c.moveTo(96,186);c.quadraticCurveTo(56,196,50,236);c.lineTo(206,236);c.quadraticCurveTo(200,196,160,186);c.closePath();fill2(c,dot)
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c.lineWidth=4;c.fillStyle='#fff';c.beginPath();c.moveTo(92,188);c.quadraticCurveTo(128,222,164,188);c.quadraticCurveTo(128,204,92,188);c.fill();c.stroke();for(const d of[-1,1])for(const[l,s2]of[[7,'#111'],[3,'#fff']])c.lineWidth=l,c.strokeStyle=s2,c.beginPath(),c.moveTo(128+d*12,206),c.lineTo(128+d*13,228),c.stroke();c.strokeStyle='#111'
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// head droops forward and sighs
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c.save();c.translate(128,182);c.rotate(.07);c.translate(-128,-182+dr)
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c.lineWidth=6;c.beginPath();for(let k=0;k<=26;k++){const a=PI*(.82+k*.0525),r=k%2?66:58+3*sin(k*7);c.lineTo(128+r*cos(a),106+r*sin(a))}c.closePath();fill2(c,hat)
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c.fillStyle='#fff';c.beginPath();c.rect(116,168,24,20);c.fill();c.lineWidth=5;c.beginPath();c.moveTo(116,168);c.lineTo(116,186);c.moveTo(140,168);c.lineTo(140,186);c.stroke()
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c.lineWidth=6;c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.fill();c.stroke()
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// gloom shading down the top half of the face
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c.save();c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.clip()
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c.lineWidth=2.5;for(let x=80;x<180;x+=6){c.beginPath();c.moveTo(x,96);c.lineTo(x,124+12*sin(x*.7)*.5);c.stroke()}c.restore()
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// hollow despair eyes, a tear, wobbly mouth
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for(const x of[103,153]){c.fillStyle='#fff';c.lineWidth=3;c.beginPath();c.ellipse(x,142,11,13,0,0,T);c.fill();c.stroke();c.fillStyle='#111';c.beginPath();c.arc(x+sh*.8,146,2.2,0,T);c.fill()
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c.lineWidth=5;c.beginPath();c.moveTo(x-14,132);c.quadraticCurveTo(x,124,x+14,132);c.stroke()}
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c.lineWidth=3.5;c.beginPath();c.moveTo(112,172);for(let k=1;k<=8;k++)c.lineTo(112+k*4,172+(k%2?-2.5:2.5)*sh);c.stroke()
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const tp=(t*2)%1;c.fillStyle='#fff';c.lineWidth=3;c.beginPath();const tx=166,ty=154+tp*20;c.moveTo(tx,ty-7);c.quadraticCurveTo(tx+6,ty+2,tx,ty+4);c.quadraticCurveTo(tx-6,ty+2,tx,ty-7);c.fill();c.stroke()
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// messy hatched pixie bangs
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c.lineWidth=6;c.beginPath();c.moveTo(70,150);c.bezierCurveTo(54,80,88,40,128,40);c.bezierCurveTo(170,40,204,80,186,150)
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for(const[x,y]of[[182,112],[176,116],[170,98],[158,114],[150,96],[140,118],[128,98],[118,116],[108,96],[98,114],[88,100],[80,118],[74,112]])c.lineTo(x,y)
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c.closePath();fill2(c,hat)
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c.strokeStyle='#fff';c.lineWidth=5;for(const[a,e]of[[1.27,1.36],[1.45,1.53],[1.62,1.7]])c.beginPath(),c.arc(128,108,54,PI*a,PI*e),c.stroke()
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c.strokeStyle='#111';c.lineWidth=5;c.beginPath();c.moveTo(128,42);c.quadraticCurveTo(140,22,152,26);c.stroke()
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c.restore()
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// the test, trembling in both hands
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c.save();c.translate(232,118);c.rotate(.1+sh*.025);c.scale(.8,.8)
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c.lineWidth=5;c.fillStyle='#fff';c.beginPath();c.rect(-52,-64,104,124);c.fill();c.stroke()
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c.lineWidth=2.5;c.beginPath();c.rect(-44,-56,40,12);c.stroke()
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for(let k=0;k<5;k++){const y=-30+k*16;c.beginPath();c.moveTo(-44,y);c.lineTo(-4-k%2*10,y);c.stroke();c.lineWidth=3;c.beginPath();c.moveTo(4,y-5);c.lineTo(12,y+3);c.moveTo(12,y-5);c.lineTo(4,y+3);c.stroke();c.lineWidth=2.5}
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c.lineWidth=7;c.beginPath();c.ellipse(32,-34,11,17,0,0,T);c.stroke()
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c.lineWidth=3;c.beginPath();c.moveTo(16,-10);c.lineTo(48,-12);c.moveTo(18,-5);c.lineTo(46,-7);c.stroke()
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c.restore()
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c.fillStyle='#fff';c.lineWidth=4.5;for(const[x,y]of[[194,166],[268,128]])c.beginPath(),c.ellipse(x+sh*.6,y,11,13,0,0,T),c.fill(),c.stroke()
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c.restore()
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// little rain cloud over her head
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c.save();c.translate(0,Math.round(2*sin(t*T*2)))
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c.lineWidth=4.5;c.beginPath();for(const[x,y,r]of[[72,30,15],[94,22,18],[118,28,15],[86,38,13],[108,38,13]])c.moveTo(x+r,y),c.arc(x,y,r,0,T);c.save();c.lineWidth=9;c.stroke();c.fillStyle=dot;c.restore();c.fillStyle='#fff';c.fill();c.fillStyle=dot;c.fill()
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c.restore()
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c.lineWidth=2.5;for(let k=0;k<4;k++){const p=(t*2+k/4)%1,x=96+k*14;c.beginPath();c.moveTo(x-p*2,52+p*22);c.lineTo(x-2-p*2,60+p*22);c.stroke()}
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}
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