Add a manga section of 50 black-and-white anime girls after a third divider

Black ink, screentone and white only: reaction tropes (gaan shock, gloom
corner, menacing aura, crow silence, petrify), comedy and action (harisen,
iai draw, kendo, kyudo, miko), school life (locker letters, zero test,
rooftop wind, shared umbrella), town and home (omikuji, shrine prayer,
tanabata, floating lantern, alarm smash) and fantasy (yurei, oni, dragon,
android, summoning circle, knight, pirate, detective, princess).

gen files can now export rim=<px> for a white sticker border, so solid
black ink still shows on the black page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-22 22:28:35 +00:00
co-authored by Claude Opus 5.5
parent 454602f0cd
commit d55bb6fc42
152 changed files with 2848 additions and 3 deletions
+56
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// girl with crosshatched double buns throws a paper airplane that loops around and glides back into her hand
import{createCanvas}from'@napi-rs/canvas'
const{sin,cos,PI,atan2,hypot,min,max}=Math,T=2*PI
export const frames=16,delay=80,rim=4
const tile=createCanvas(6,6),q=tile.getContext('2d');q.fillStyle='#111';for(const[x,y]of[[1.5,1.5],[4.5,4.5]])q.beginPath(),q.arc(x,y,1.1,0,T),q.fill()
const xt=createCanvas(6,6),h=xt.getContext('2d');h.strokeStyle='#111';h.lineWidth=1.2;for(const o of[-6,0,6])h.beginPath(),h.moveTo(o,6),h.lineTo(o+6,0),h.moveTo(o,0),h.lineTo(o+6,6),h.stroke()
const toned=(c,p)=>{c.fillStyle='#fff';c.fill();c.fillStyle=p;c.fill();c.stroke()}
const CX=192,CY=114,R=44
const at=u=>[CX+R*sin(T*u),CY+R*cos(T*u),atan2(-sin(T*u),cos(T*u))]
const plane=(c,x,y,a)=>{c.save();c.translate(x,y);c.rotate(a);c.lineWidth=3.5;c.fillStyle='#fff'
c.beginPath();c.moveTo(22,0);c.lineTo(-18,-12);c.lineTo(-10,0);c.closePath();c.fill();c.stroke()
c.beginPath();c.moveTo(22,0);c.lineTo(-10,0);c.lineTo(-16,9);c.closePath();c.fill();c.stroke()
c.beginPath();c.moveTo(22,0);c.lineTo(-14,4);c.stroke();c.restore()}
export default(c,t,i)=>{
const dot=c.createPattern(tile,'repeat'),hat=c.createPattern(xt,'repeat')
const fl=t>=.15&&t<.9,lin=fl?(t-.15)/.75:0,u=(1-cos(PI*lin))/2
const pull=t<.15?sin(PI*t/.15):0,hx=CX-4-16*pull+(fl?6:0),hy=CY+R+8+4*pull-(fl?3:0)
const[px,py,pa]=fl?at(u):[hx+4,hy-6,-.15*pull]
c.save();c.translate(-34,46);c.scale(.82,.82)
// double buns and back hair
c.lineWidth=6;for(const d of[-1,1])c.beginPath(),c.arc(128+d*44,46,20,0,T),toned(c,hat)
c.beginPath();c.moveTo(128,36);c.bezierCurveTo(194,36,206,96,198,150);c.lineTo(58,150);c.bezierCurveTo(50,96,62,36,128,36);toned(c,hat)
// gym shirt with a name patch
c.fillStyle='#fff';c.beginPath();c.moveTo(100,190);c.quadraticCurveTo(62,198,58,244);c.lineTo(198,244);c.quadraticCurveTo(194,198,156,190);c.closePath();c.fill();c.stroke()
c.lineWidth=5;c.beginPath();c.moveTo(106,191);c.quadraticCurveTo(128,212,150,191);c.stroke()
c.lineWidth=3.5;c.beginPath();c.rect(90,214,30,18);c.stroke();c.lineWidth=2;c.beginPath();c.moveTo(95,223);c.lineTo(115,223);c.stroke()
c.lineWidth=5;c.beginPath();c.rect(116,168,24,24);c.fill();c.beginPath();c.moveTo(116,168);c.lineTo(116,190);c.moveTo(140,168);c.lineTo(140,190);c.stroke()
c.lineWidth=6;c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.fill();c.stroke()
// eyes follow the plane
for(const[x,d]of[[103,-1],[153,1]]){
const dx=px+34-.82*x,dy=py-46-.82*140,n=hypot(dx,dy)||1,ox=3.5*dx/n,oy=3.5*dy/n
c.fillStyle='#fff';c.beginPath();c.ellipse(x,140,13,16,0,0,T);c.fill()
c.save();c.beginPath();c.ellipse(x,140,13,16,0,0,T);c.clip()
c.fillStyle='#111';c.beginPath();c.ellipse(x+ox,141+oy,10,14,0,0,T);c.fill()
c.fillStyle='#fff';c.beginPath();c.arc(x+ox-3,135+oy,4.5,0,T);c.fill();c.beginPath();c.arc(x+ox+4,148+oy,2,0,T);c.fill();c.restore()
c.lineWidth=6;c.beginPath();c.moveTo(x-d*12,130);c.quadraticCurveTo(x,119,x+d*15,131);c.lineTo(x+d*21,125);c.stroke()
}
c.lineWidth=2.5;for(const d of[-1,1])for(let k=0;k<4;k++)c.beginPath(),c.moveTo(128+d*40+(k-1.5)*5-3,170),c.lineTo(128+d*40+(k-1.5)*5+3,161),c.stroke()
c.lineWidth=3.5;c.fillStyle='#111';c.beginPath();c.moveTo(117,165);c.quadraticCurveTo(128,182,139,165);c.closePath();c.fill();c.stroke()
// crosshatched bangs with a white shine
c.lineWidth=6;c.beginPath();c.moveTo(70,146);c.bezierCurveTo(54,74,88,36,128,36);c.bezierCurveTo(168,36,202,74,186,146)
c.quadraticCurveTo(184,114,174,104);c.quadraticCurveTo(168,112,160,112);c.quadraticCurveTo(156,98,146,94);c.quadraticCurveTo(140,106,128,110)
c.quadraticCurveTo(122,98,110,94);c.quadraticCurveTo(106,106,96,112);c.quadraticCurveTo(88,112,82,104);c.quadraticCurveTo(72,114,70,146);c.closePath();toned(c,hat)
c.fillStyle='#fff';c.beginPath();for(let k=0;k<=30;k++){const a=PI*(1.2+k*.02);c.lineTo(128+(k%2?52:48)*cos(a),104+(k%2?52:48)*sin(a))}for(let k=30;k>=0;k--){const a=PI*(1.2+k*.02);c.lineTo(128+(k%2?44:40)*cos(a),104+(k%2?44:40)*sin(a))}c.fill()
c.restore()
// throwing arm
c.lineWidth=16;c.beginPath();c.moveTo(92,212);c.quadraticCurveTo(hx-46,hy+22,hx,hy);c.stroke();c.strokeStyle='#fff';c.lineWidth=9;c.stroke();c.strokeStyle='#111'
c.fillStyle='#fff';c.lineWidth=4;c.beginPath();c.ellipse(104,206,14,12,-.5,0,T);c.fill();c.stroke()
// trail while it flies
if(fl){c.lineWidth=3;for(let k=1;k<=3;k++){const v=u-k*.045;if(v<.02)break;const[a,b]=at(v),[a2,b2]=at(v-.02);c.beginPath();c.moveTo(a,b);c.lineTo(a2,b2);c.stroke()}}
if(!fl)plane(c,px,py,pa)
c.fillStyle='#fff';c.lineWidth=4.5;c.beginPath();c.ellipse(hx,hy,11,12,0,0,T);c.fill();c.stroke()
if(fl)plane(c,px,py,pa)
// a sparkle when it lands back
if(t>=.9){const s=10*sin(PI*(t-.9)/.1);c.fillStyle='#fff';c.lineWidth=3;c.beginPath();for(let k=0;k<8;k++){const a=k*PI/4,r=k%2?s*.3:s;c.lineTo(hx+22+r*cos(a),hy-24+r*sin(a))}c.closePath();c.fill();c.stroke()}
}