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Add a manga section of 50 black-and-white anime girls after a third divider
Black ink, screentone and white only: reaction tropes (gaan shock, gloom corner, menacing aura, crow silence, petrify), comedy and action (harisen, iai draw, kendo, kyudo, miko), school life (locker letters, zero test, rooftop wind, shared umbrella), town and home (omikuji, shrine prayer, tanabata, floating lantern, alarm smash) and fantasy (yurei, oni, dragon, android, summoning circle, knight, pirate, detective, princess). gen files can now export rim=<px> for a white sticker border, so solid black ink still shows on the black page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// manga android girl booting up: progress bar fills with eyes shut, a scan line sweeps her eyes open, lens irises focus, antenna blinks, then she powers down
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import{createCanvas}from'@napi-rs/canvas'
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const{sin,cos,PI,max,min}=Math,T=2*PI
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export const frames=20,delay=90,rim=4
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const TL=createCanvas(6,6),tx=TL.getContext('2d');tx.fillStyle='#111';for(const[a,b]of[[1.5,1.5],[4.5,4.5]])tx.beginPath(),tx.arc(a,b,1.05,0,T),tx.fill()
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// camera-lens eye: rings, crosshair ticks, a pupil that focuses down to size f
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const eye=(c,x,y,d,f,tn)=>{
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c.fillStyle='#fff';c.beginPath();c.ellipse(x,y,14,16,0,0,T);c.fill()
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c.save();c.beginPath();c.ellipse(x,y+2,11.5,14,0,0,T);c.clip();c.fillStyle=tn;c.fillRect(x-12,y-12,24,30);c.fillStyle='#111';c.fillRect(x-12,y-12,24,8);c.restore()
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c.lineWidth=2.5;c.beginPath();c.ellipse(x,y+2,11.5,14,0,0,T);c.stroke()
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c.fillStyle='#fff';c.beginPath();c.arc(x,y+3,7.5,0,T);c.fill();c.stroke()
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c.lineWidth=1.8;c.beginPath();for(const a of[0,PI/2,PI,PI*1.5])c.moveTo(x+cos(a)*5.5,y+3+sin(a)*5.5),c.lineTo(x+cos(a)*7.5,y+3+sin(a)*7.5);c.stroke()
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c.fillStyle='#111';c.beginPath();c.arc(x,y+3,f,0,T);c.fill()
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c.fillStyle='#fff';c.beginPath();c.arc(x-5,y-4,3,0,T);c.fill()
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c.lineWidth=7;c.beginPath();c.moveTo(x-17,y-6);c.quadraticCurveTo(x,y-19,x+17,y-6);c.moveTo(x+d*16,y-7);c.lineTo(x+d*22,y-11);c.stroke()
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}
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export default(c,t)=>{
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const tn=c.createPattern(TL,'repeat'),on=t>=.35&&t<.9,sc=t>=.35&&t<.5?(t-.35)/.15:-1
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const prog=t<.35?t/.3:t<.9?1:0,f=on?max(3,8-(t-.35)*40):0,ant=on&&t>=.5&&(t*20|0)%4<2
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c.save();c.translate(128,124);c.scale(.95,.95);c.translate(-128,-120)
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// bodysuit with panel lines and a status bar
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const body=()=>{c.beginPath();c.moveTo(100,190);c.quadraticCurveTo(60,198,52,256);c.lineTo(204,256);c.quadraticCurveTo(196,198,156,190);c.closePath()}
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c.lineWidth=6;c.fillStyle='#fff';body();c.fill()
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c.save();c.clip();c.fillStyle=tn;c.beginPath();c.moveTo(40,200);c.lineTo(104,200);c.lineTo(96,260);c.lineTo(40,260);c.moveTo(216,200);c.lineTo(152,200);c.lineTo(160,260);c.lineTo(216,260);c.fill();c.restore();body();c.stroke()
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c.lineWidth=3;c.beginPath();c.moveTo(104,196);c.lineTo(96,256);c.moveTo(152,196);c.lineTo(160,256);c.stroke()
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c.lineWidth=4;c.beginPath();c.rect(104,222,48,14);c.fill();c.stroke();if(prog>0){c.fillStyle='#111';c.fillRect(107,225,42*min(1,prog),8)}
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if(on){c.fillStyle='#fff';c.lineWidth=3;c.beginPath();c.moveTo(118,244);c.lineTo(126,250);c.lineTo(140,238);c.stroke()}
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// segmented neck
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c.fillStyle='#fff';c.beginPath();c.rect(114,166,28,28);c.fill();c.lineWidth=5;c.beginPath();c.moveTo(114,166);c.lineTo(114,192);c.moveTo(142,166);c.lineTo(142,192);c.stroke()
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c.lineWidth=3;c.beginPath();for(const y of[176,184])c.moveTo(114,y),c.lineTo(142,y);c.stroke()
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// ink black bob, back
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c.lineWidth=6;c.fillStyle='#111';c.beginPath();c.moveTo(128,34);c.bezierCurveTo(196,34,208,100,200,168);c.lineTo(56,168);c.bezierCurveTo(48,100,60,34,128,34);c.fill();c.stroke()
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// face
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c.lineWidth=6;c.fillStyle='#fff';c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.fill();c.stroke()
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// cheek panel seams
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c.lineWidth=2.5;c.setLineDash([5,4]);c.beginPath();c.moveTo(166,152);c.lineTo(160,174);c.moveTo(90,152);c.lineTo(96,174);c.stroke();c.setLineDash([])
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c.beginPath();c.arc(163,162,2,0,T);c.stroke()
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if(on){eye(c,103,140,-1,f,tn);eye(c,153,140,1,f,tn)}
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else{c.lineWidth=6;for(const x of[103,153])c.beginPath(),c.moveTo(x-15,144),c.quadraticCurveTo(x,149,x+15,144),c.stroke()
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c.lineWidth=3;c.beginPath();for(const x of[103,153])for(const k of[-8,0,8])c.moveTo(x+k,148),c.lineTo(x+k*1.2,154);c.stroke()}
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c.lineWidth=3.5;c.beginPath();if(on)c.arc(128,166,6,.2*PI,.8*PI);else c.moveTo(123,170),c.lineTo(133,170);c.stroke()
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// scan line sweeping down across the eyes
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if(sc>=0){const y=110+sc*60;c.fillStyle='#fff';c.lineWidth=3;c.beginPath();c.rect(68,y-4,120,8);c.fill();c.stroke()
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c.lineWidth=1.8;for(const k of[1,2])c.beginPath(),c.moveTo(72,y-4-k*5),c.lineTo(184,y-4-k*5),c.stroke()}
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// blunt bangs with a shine band
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c.lineWidth=6;c.fillStyle='#111';c.beginPath();c.moveTo(70,150);c.bezierCurveTo(52,72,88,38,128,38);c.bezierCurveTo(168,38,204,72,186,150);c.lineTo(182,108);c.lineTo(74,108);c.closePath();c.fill();c.stroke()
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c.strokeStyle='#fff';c.lineWidth=5;for(const[a,e]of[[1.2,1.34],[1.42,1.56],[1.64,1.78]])c.beginPath(),c.arc(128,106,54,PI*a,PI*e),c.stroke()
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c.lineWidth=2.5;for(const x of[96,116,140,160])c.beginPath(),c.moveTo(x,90),c.lineTo(x,106),c.stroke();c.strokeStyle='#111'
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// ear modules and antenna
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for(const d of[-1,1]){c.lineWidth=5;c.fillStyle='#fff';c.beginPath();c.ellipse(128+d*58,128,13,20,0,0,T);c.fill();c.stroke();c.lineWidth=2.5;c.beginPath();c.ellipse(128+d*58,128,6,11,0,0,T);c.stroke()
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c.save();c.beginPath();c.ellipse(128+d*58,128,6,11,0,0,T);c.clip();c.fillStyle=tn;c.fillRect(128+d*58-8,114,16,28);c.restore()}
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c.lineWidth=4;c.beginPath();c.moveTo(192,112);c.lineTo(214,58);c.stroke()
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c.fillStyle=ant?'#fff':'#111';c.beginPath();c.arc(216,52,8,0,T);c.fill();c.stroke()
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if(ant){c.lineWidth=3;c.beginPath();for(const a of[-2.4,-1.6,-.8,0])c.moveTo(216+cos(a)*13,52+sin(a)*13),c.lineTo(216+cos(a)*20,52+sin(a)*20);c.stroke()}
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// boot dots while loading
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if(!on&&t<.35){c.fillStyle='#111';for(let k=0;k<3;k++)if(k<=(t*30|0)%4)c.beginPath(),c.arc(110+k*18,26,4,0,T),c.fill()}
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c.restore()
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}
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