Double the anime and manga sections to 100 each

Anime, 50 more colored girls: daily moments (yawn, hiccup, toothbrush, hair
dryer, blanket burrito, pocky), hobbies (baker, barista, DJ, piano, violin,
polaroid, knitting, origami, pottery), sports (swimming, tennis, badminton,
skating, ballet, jump rope, hula hoop, bicycle, campfire, surfing), holidays
(halloween, christmas, valentine, mochi, birthday, easter, tsukimi,
suikawari, taiko, teru teru bozu) and fantasy (fairy, bunny hood, slime,
cyber, magical girl, alien, jiangshi, tanuki, yuki-onna, little devil).

Manga, 50 more black-and-white girls: reactions (doki, stare, ufufu,
denial, fired up, panic, sigh, confused, shiver, poka poka), sports and
martial arts (boxing, fencing, volleyball, sprint, gymnast, baseball,
naginata, nunchaku, parkour, motorbike), school (library, flute,
calligraphy, science, hanko, transfer student, tug of war, sweeping, note
passing, yakisoba bread), home and town (claw machine, cooking, ironing,
bus stop, matcha, sewing, boxes, stray cat, foggy window, piggy bank) and
yokai and fantasy (tengu, kappa, rokurokubi, temari, alchemist, mummy, wolf
girl, medusa, genie, bard).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-23 11:39:30 +00:00
co-authored by Claude Opus 5.5
parent 56666ba0e3
commit c4dd37f62c
300 changed files with 6009 additions and 0 deletions
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// girl with round glasses and a white top bun sews a button on, the needle pulling thread up through the holes and back down, tongue out
import{createCanvas}from'@napi-rs/canvas'
const{sin,cos,PI,min,max}=Math,T=2*PI
export const frames=20,delay=80,rim=4
const tone=(c,s,r)=>{const k=createCanvas(s,s),x=k.getContext('2d');x.fillStyle='#111';for(const[a,b]of[[0,0],[s,0],[0,s],[s,s],[s/2,s/2]])x.beginPath(),x.arc(a,b,r,0,T),x.fill();return c.createPattern(k,'repeat')}
const ease=u=>(u=max(0,min(1,u)),u*u*(3-2*u))
const BX=124,BY=206,H=[[-8,-8],[8,-8],[8,8],[-8,8]]
export default(c,t)=>{
const DOT=tone(c,6,1.3),FINE=tone(c,4,.8)
// needle cycle, twice per loop: up out of one hole, pull high, back down into the next
const p=(t*2)%1,n=Math.floor(t*2),up=H[n*2%4],dn=H[(n*2+1)%4]
const rise=p<.45?ease(p/.45):p<.55?1:1-ease((p-.55)/.4),hole=p<.5?up:dn
const nx=BX+hole[0]+46*rise,ny=BY+hole[1]-60*rise,ang=-.9+.3*rise
// girl
c.save();c.translate(128,96);c.scale(.74,.74);c.translate(-128,-130)
c.lineWidth=8;c.fillStyle='#fff';c.beginPath();c.moveTo(98,184);c.quadraticCurveTo(44,196,34,300);c.lineTo(222,300);c.quadraticCurveTo(212,196,158,184);c.closePath();c.fill();c.fillStyle=FINE;c.fill();c.stroke()
c.fillStyle='#fff';c.lineWidth=7;c.beginPath();c.moveTo(100,186);c.quadraticCurveTo(110,206,128,202);c.quadraticCurveTo(146,206,156,186);c.quadraticCurveTo(128,196,100,186);c.fill();c.stroke()
c.beginPath();c.rect(116,166,24,22);c.fill();c.beginPath();c.moveTo(116,166);c.lineTo(116,186);c.moveTo(140,166);c.lineTo(140,186);c.stroke()
// white hair pulled up into a top bun with an ink scrunchie
c.lineWidth=8;c.fillStyle='#fff';c.beginPath();c.arc(128,26,26,0,T);c.fill();c.stroke();c.lineWidth=4;c.beginPath();c.arc(124,26,14,1.2*PI,1.9*PI);c.stroke()
c.fillStyle='#111';c.beginPath();c.ellipse(128,48,24,9,0,0,T);c.fill()
c.lineWidth=8;c.fillStyle='#fff';c.beginPath();c.moveTo(70,150);c.bezierCurveTo(50,74,88,46,128,46);c.bezierCurveTo(168,46,206,74,186,150);c.closePath();c.fill();c.stroke()
c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.fill();c.stroke()
// focused eyes looking down at the button, behind round glasses
const lx=(nx-150)*.05,ly=6
for(const[x,d]of[[103,-1],[153,1]]){
c.fillStyle='#fff';c.beginPath();c.ellipse(x,144,12,13,0,0,T);c.fill()
c.save();c.beginPath();c.ellipse(x,144,12,13,0,0,T);c.clip();c.fillStyle='#111';c.beginPath();c.ellipse(x+lx,144+ly,9,11,0,0,T);c.fill()
c.fillStyle='#fff';c.beginPath();c.ellipse(x+lx-3,140+ly,3.5,4,0,0,T);c.fill();c.restore()
c.lineWidth=7;c.beginPath();c.moveTo(x-14,138);c.quadraticCurveTo(x,130,x+14,138);c.stroke()
c.lineWidth=4;c.beginPath();c.moveTo(x-12,124);c.quadraticCurveTo(x,118+d*2,x+12,122);c.stroke()}
c.lineWidth=5;for(const x of[103,153])c.beginPath(),c.arc(x,144,21,0,T),c.stroke();c.beginPath();c.moveTo(122,140);c.quadraticCurveTo(128,134,134,140);c.stroke()
const gl=sin(t*T)>.85;if(gl){c.strokeStyle='#111';c.lineWidth=3;for(const x of[103,153])c.beginPath(),c.moveTo(x+4,128),c.lineTo(x+14,138),c.moveTo(x-2,132),c.lineTo(x+10,146),c.stroke()}
c.lineWidth=4;c.beginPath();c.moveTo(118,170);c.quadraticCurveTo(128,174,138,170);c.stroke()
c.fillStyle='#fff';c.beginPath();c.moveTo(130,171);c.quadraticCurveTo(140,182,144,172);c.stroke();c.lineWidth=3;for(const d of[-1,1])for(const k of[-6,0,6])c.beginPath(),c.moveTo(128+d*44+k-3,170),c.lineTo(128+d*44+k+3,162),c.stroke()
// white fringe in soft points
c.lineWidth=8;c.fillStyle='#fff';c.beginPath();c.moveTo(72,140);c.bezierCurveTo(60,80,96,52,128,52);c.bezierCurveTo(160,52,196,80,184,140);c.quadraticCurveTo(178,112,170,108);c.quadraticCurveTo(160,120,152,110);c.quadraticCurveTo(142,122,130,108);c.quadraticCurveTo(118,122,106,110);c.quadraticCurveTo(96,120,86,108);c.quadraticCurveTo(76,116,72,140);c.closePath();c.fill();c.stroke()
c.lineWidth=4;for(const[a,b]of[[100,64],[156,64],[128,58]])c.beginPath(),c.moveTo(a,b),c.quadraticCurveTo(a+(a-128)*.2,b+18,a+(a-128)*.1,b+34),c.stroke()
c.restore()
// fabric patch with the button, and the stitches already done
c.save();c.translate(BX,BY);c.rotate(-.06);c.lineWidth=6;c.fillStyle='#fff';c.beginPath();c.moveTo(-74,-34);c.lineTo(70,-38);c.lineTo(76,40);c.lineTo(-70,44);c.closePath();c.fill();c.fillStyle=DOT;c.fill();c.stroke()
c.lineWidth=3;c.setLineDash([6,5]);c.beginPath();c.moveTo(-64,-24);c.lineTo(60,-28);c.lineTo(66,32);c.lineTo(-60,34);c.closePath();c.stroke();c.setLineDash([]);c.restore()
c.lineWidth=5;c.fillStyle='#fff';c.beginPath();c.arc(BX,BY,24,0,T);c.fill();c.stroke();c.lineWidth=3;c.beginPath();c.arc(BX,BY,17,0,T);c.stroke()
c.fillStyle='#111';for(const[x,y]of H)c.beginPath(),c.arc(BX+x,BY+y,3.5,0,T),c.fill()
c.lineWidth=3;c.beginPath();c.moveTo(BX-8,BY-8);c.lineTo(BX+8,BY+8);c.stroke()
// hand holding the fabric
c.lineWidth=6;c.fillStyle='#fff';c.beginPath();c.ellipse(48,214,16,20,.4,0,T);c.fill();c.stroke()
for(const[l,s]of[[24,'#111'],[14,'#fff']])c.lineWidth=l,c.strokeStyle=s,c.beginPath(),c.moveTo(40,256),c.quadraticCurveTo(34,238,42,226),c.stroke()
c.strokeStyle='#111'
// tomato pin cushion
c.lineWidth=5;c.fillStyle='#fff';c.beginPath();c.ellipse(216,232,26,18,0,0,T);c.fill();c.fillStyle=FINE;c.fill();c.stroke()
c.lineWidth=3;for(const a of[-.6,0,.6])c.beginPath(),c.moveTo(216,216),c.quadraticCurveTo(216+a*40,226,216+a*30,246),c.stroke()
c.fillStyle='#111';c.beginPath();c.moveTo(216,212);for(let k=0;k<6;k++){const b=k*T/6;c.lineTo(216+cos(b)*(k%2?4:10),214+sin(b)*(k%2?3:6))}c.closePath();c.fill()
c.lineWidth=2.5;for(const[a,b,r]of[[198,222,5],[232,220,5],[222,206,4]]){c.beginPath();c.moveTo(a,b);c.lineTo(a+(a-216)*.4,b-14);c.stroke();c.fillStyle='#fff';c.beginPath();c.arc(a+(a-216)*.4,b-16,r,0,T);c.fill();c.stroke()}
// thread from the hole to the needle's eye, the needle, and the pinching fingers
{const ex=nx+30*cos(ang),ey=ny+30*sin(ang)
for(const[l,s]of[[5,'#111'],[2,'#fff']])c.lineWidth=l,c.strokeStyle=s,c.beginPath(),c.moveTo(BX+hole[0],BY+hole[1]),c.quadraticCurveTo((BX+hole[0]+ex)/2+6,(BY+hole[1]+ey)/2+10*(1-rise),ex,ey),c.stroke()
for(const[l,s]of[[7,'#111'],[3,'#fff']])c.lineWidth=l,c.strokeStyle=s,c.beginPath(),c.moveTo(nx,ny),c.lineTo(ex,ey),c.stroke()
c.strokeStyle='#111'
{const fx=nx+20*cos(ang),fy=ny+20*sin(ang)
for(const[l,s]of[[24,'#111'],[14,'#fff']])c.lineWidth=l,c.strokeStyle=s,c.beginPath(),c.moveTo(178,150),c.quadraticCurveTo(220,176,fx+12,fy+6),c.stroke()
c.strokeStyle='#111';c.lineWidth=5;c.fillStyle='#fff';c.beginPath();c.ellipse(fx+6,fy+2,11,8,ang,0,T);c.fill();c.stroke()}}
}