Double the anime and manga sections to 100 each

Anime, 50 more colored girls: daily moments (yawn, hiccup, toothbrush, hair
dryer, blanket burrito, pocky), hobbies (baker, barista, DJ, piano, violin,
polaroid, knitting, origami, pottery), sports (swimming, tennis, badminton,
skating, ballet, jump rope, hula hoop, bicycle, campfire, surfing), holidays
(halloween, christmas, valentine, mochi, birthday, easter, tsukimi,
suikawari, taiko, teru teru bozu) and fantasy (fairy, bunny hood, slime,
cyber, magical girl, alien, jiangshi, tanuki, yuki-onna, little devil).

Manga, 50 more black-and-white girls: reactions (doki, stare, ufufu,
denial, fired up, panic, sigh, confused, shiver, poka poka), sports and
martial arts (boxing, fencing, volleyball, sprint, gymnast, baseball,
naginata, nunchaku, parkour, motorbike), school (library, flute,
calligraphy, science, hanko, transfer student, tug of war, sweeping, note
passing, yakisoba bread), home and town (claw machine, cooking, ironing,
bus stop, matcha, sewing, boxes, stray cat, foggy window, piggy bank) and
yokai and fantasy (tengu, kappa, rokurokubi, temari, alchemist, mummy, wolf
girl, medusa, genie, bard).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-23 11:39:30 +00:00
co-authored by Claude Opus 5.5
parent 56666ba0e3
commit c4dd37f62c
300 changed files with 6009 additions and 0 deletions
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// chibi in a striped jumpsuit with an inky braid holds a cool wide stance while her nunchaku whirls in blurred circles at her side
import{createCanvas}from'@napi-rs/canvas'
const{sin,cos,PI,abs}=Math,T=2*PI
export const frames=16,delay=50,rim=4
const tile=(s,col,r)=>{const k=createCanvas(s,s),x=k.getContext('2d');x.fillStyle=col;for(const[a,b]of[[s/2,s/2],[0,0],[s,0],[0,s],[s,s]])x.beginPath(),x.arc(a,b,r,0,T),x.fill();return k}
const DOT=tile(6,'#111',1.4),LITE=tile(5,'#fff',1)
const limb=(c,p,w)=>{for(const[l,s]of[[w+8,'#111'],[w,'#fff']]){c.lineWidth=l;c.strokeStyle=s;c.beginPath();c.moveTo(...p[0]);for(const q of p.slice(1))c.lineTo(...q);c.stroke()}c.strokeStyle='#111'}
const stick=(c,x,y,a,dt)=>{c.save();c.translate(x,y);c.rotate(a);c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.roundRect(-6,0,12,44,5);c.fill();c.save();c.clip();c.fillStyle=dt;c.fillRect(-6,14,12,30);c.restore();c.stroke()
c.lineWidth=3;c.beginPath();c.moveTo(-6,10);c.lineTo(6,10);c.stroke();c.restore()}
const eye=(c,x,y,d,lt)=>{
c.save();c.beginPath();c.moveTo(x-17,y-2+d*5);c.lineTo(x+17,y-2-d*5);c.lineTo(x+17,y+16);c.lineTo(x-17,y+16);c.clip()
c.fillStyle='#fff';c.beginPath();c.ellipse(x,y+2,13,15,0,0,T);c.fill();c.clip()
c.fillStyle='#111';c.beginPath();c.ellipse(x+d*-4,y+4,9,12,0,0,T);c.fill();c.fillStyle=lt;c.fillRect(x-14,y+6,22,10)
c.fillStyle='#fff';c.beginPath();c.arc(x+d*-6,y+1,3.5,0,T);c.fill();c.restore()
c.lineWidth=8;c.beginPath();c.moveTo(x-16,y-2+d*5);c.lineTo(x+16,y-2-d*5);c.lineTo(x+d*21,y-6-d*2);c.stroke()
c.lineWidth=2.5;c.beginPath();c.moveTo(x-10,y+14);c.lineTo(x+10,y+14);c.stroke()
c.lineWidth=7;c.beginPath();c.moveTo(x-14,y-18+d*8);c.lineTo(x+14,y-18-d*8);c.stroke()
}
export default(c,t)=>{
const dt=c.createPattern(DOT,'repeat'),lt=c.createPattern(LITE,'repeat')
const a=T*2*t,b=1.5*abs(sin(t*T*4)),hx=180,hy=140+b
c.save();c.translate(-6,0)
c.fillStyle=dt;c.beginPath();c.ellipse(116,240,62,7,0,0,T);c.fill()
// whirl blur rings behind the free stick
c.lineWidth=5;for(const q of[0,1,2])c.beginPath(),c.arc(hx+4,hy-34,58-q*9,a-PI/2-1.8+q*.3,a-PI/2-.2),c.stroke()
c.save();c.translate(0,b)
// horse stance legs with a stripe down the jumpsuit
for(const d of[-1,1]){const p=[[116+d*12,182],[116+d*40,206],[116+d*46,234]];limb(c,p,18);c.lineWidth=4;c.beginPath();c.moveTo(p[0][0]+d*7,p[0][1]+2);c.lineTo(p[1][0]+d*8,p[1][1]);c.lineTo(p[2][0]+d*8,p[2][1]-4);c.stroke()
c.fillStyle='#111';c.lineWidth=5;c.beginPath();c.ellipse(116+d*50,240-b,16,7,0,0,T);c.fill();c.stroke()}
c.fillStyle='#fff';c.lineWidth=6;c.beginPath();c.moveTo(92,186);c.lineTo(92,144);c.quadraticCurveTo(116,134,140,144);c.lineTo(140,186);c.closePath();c.fill();c.stroke()
c.lineWidth=4;for(const x of[96,136])c.beginPath(),c.moveTo(x,148),c.lineTo(x,184),c.stroke()
c.fillStyle='#111';c.fillRect(92,174,48,9);c.lineWidth=4;c.beginPath();c.moveTo(104,142);c.lineTo(116,156);c.lineTo(128,142);c.stroke()
// forward guard hand, palm out
limb(c,[[96,150],[72,160],[58,140]],13);c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.roundRect(48,118,18,26,6);c.fill();c.stroke();c.beginPath();c.ellipse(70,136,5,8,.5,0,T);c.fill();c.stroke()
c.restore()
// free stick swings behind her head on the left half of its circle
const P=[hx+4,hy-34],ca=a-PI/2,ch=[P[0]+12*cos(ca),P[1]+12*sin(ca)],back=cos(ca)<-.2
const free=()=>{c.lineWidth=3;c.setLineDash([3,3]);c.beginPath();c.moveTo(...P);c.lineTo(...ch);c.stroke();c.setLineDash([]);stick(c,...ch,ca-PI/2,dt)}
if(back)free()
// head, with the braid swinging over her shoulder
c.save();c.translate(114,98+b);c.rotate(-.06);c.scale(.66,.66);c.translate(-128,-121)
c.lineWidth=9;c.fillStyle='#111'
const sw=6*sin(t*T*2);c.beginPath();c.moveTo(64,140);c.quadraticCurveTo(44,200,56+sw,248);c.lineTo(76+sw,248);c.quadraticCurveTo(70,198,88,150);c.closePath();c.fill();c.stroke()
c.strokeStyle='#fff';c.lineWidth=4;for(const y of[176,200,224])c.beginPath(),c.moveTo(56+sw*(y-140)/108,y),c.quadraticCurveTo(66,y+8,78+sw*(y-140)/108,y-4),c.stroke();c.strokeStyle='#111'
c.fillStyle='#fff';c.beginPath();c.roundRect(52+sw,244,26,12,4);c.fill();c.stroke()
c.fillStyle='#111';c.beginPath();c.moveTo(66,154);c.bezierCurveTo(48,74,88,36,128,36);c.bezierCurveTo(168,36,208,74,190,154);c.lineTo(170,154);c.closePath();c.fill();c.stroke()
c.fillStyle='#fff';c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.fill();c.stroke()
eye(c,104,140,-1,lt);eye(c,152,140,1,lt)
c.lineWidth=5;c.beginPath();c.moveTo(116,168);c.quadraticCurveTo(132,172,144,162);c.stroke()
c.fillStyle='#111';c.beginPath();c.moveTo(70,128);c.lineTo(70,90);c.bezierCurveTo(86,48,170,48,186,90);c.lineTo(188,128);c.lineTo(180,110);c.lineTo(172,122);c.quadraticCurveTo(164,100,150,98);c.lineTo(140,118);c.quadraticCurveTo(132,98,118,96);c.lineTo(100,116);c.quadraticCurveTo(92,104,86,104);c.lineTo(80,122);c.closePath();c.fill();c.stroke()
c.strokeStyle='#fff';c.lineWidth=7;for(const[s,e]of[[1.2,1.32],[1.4,1.56],[1.64,1.76]])c.beginPath(),c.arc(128,122,60,PI*s,PI*e),c.stroke();c.strokeStyle='#111'
c.restore()
// spinning nunchaku: the held stick points up from her fist, the free stick whirls on its chain around the held stick's top
limb(c,[[136,148+b],[164,140+b],[hx,hy]],13)
stick(c,hx-2,hy+8,PI+.1,dt)
c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.arc(hx,hy,10,0,T);c.fill();c.stroke()
if(!back)free()
c.restore()
}