Double the anime and manga sections to 100 each

Anime, 50 more colored girls: daily moments (yawn, hiccup, toothbrush, hair
dryer, blanket burrito, pocky), hobbies (baker, barista, DJ, piano, violin,
polaroid, knitting, origami, pottery), sports (swimming, tennis, badminton,
skating, ballet, jump rope, hula hoop, bicycle, campfire, surfing), holidays
(halloween, christmas, valentine, mochi, birthday, easter, tsukimi,
suikawari, taiko, teru teru bozu) and fantasy (fairy, bunny hood, slime,
cyber, magical girl, alien, jiangshi, tanuki, yuki-onna, little devil).

Manga, 50 more black-and-white girls: reactions (doki, stare, ufufu,
denial, fired up, panic, sigh, confused, shiver, poka poka), sports and
martial arts (boxing, fencing, volleyball, sprint, gymnast, baseball,
naginata, nunchaku, parkour, motorbike), school (library, flute,
calligraphy, science, hanko, transfer student, tug of war, sweeping, note
passing, yakisoba bread), home and town (claw machine, cooking, ironing,
bus stop, matcha, sewing, boxes, stray cat, foggy window, piggy bank) and
yokai and fantasy (tengu, kappa, rokurokubi, temari, alchemist, mummy, wolf
girl, medusa, genie, bard).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-23 11:39:30 +00:00
co-authored by Claude Opus 5.5
parent 56666ba0e3
commit c4dd37f62c
300 changed files with 6009 additions and 0 deletions
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// chibi girl in a dark hakama with white low braids twirls a naginata overhead like a propeller, blade trailing motion arcs
import{createCanvas}from'@napi-rs/canvas'
const{sin,cos,PI,atan2,hypot}=Math,T=2*PI
export const frames=16,delay=60,rim=4
const tile=(s,col,r)=>{const k=createCanvas(s,s),x=k.getContext('2d');x.fillStyle=col;for(const[a,b]of[[s/2,s/2],[0,0],[s,0],[0,s],[s,s]])x.beginPath(),x.arc(a,b,r,0,T),x.fill();return k}
const DOT=tile(6,'#111',1.4),LITE=tile(5,'#fff',1)
const limb=(c,p,w)=>{for(const[l,s]of[[w+8,'#111'],[w,'#fff']]){c.lineWidth=l;c.strokeStyle=s;c.beginPath();c.moveTo(...p[0]);for(const q of p.slice(1))c.lineTo(...q);c.stroke()}c.strokeStyle='#111'}
const eye=(c,x,y,d,lt)=>{
c.save();c.beginPath();c.moveTo(x-17,y-6+d*4);c.lineTo(x+17,y-6-d*4);c.lineTo(x+17,y+22);c.lineTo(x-17,y+22);c.clip()
c.fillStyle='#fff';c.beginPath();c.ellipse(x,y+2,13,15,0,0,T);c.fill();c.clip()
c.fillStyle='#111';c.beginPath();c.ellipse(x,y-1,10,12,0,0,T);c.fill();c.fillStyle=lt;c.fillRect(x-10,y+3,22,10)
c.fillStyle='#fff';c.beginPath();c.arc(x-3,y-5,4,0,T);c.fill();c.beginPath();c.arc(x+4,y+6,1.8,0,T);c.fill();c.restore()
c.lineWidth=8;c.beginPath();c.moveTo(x-16,y-6+d*4);c.lineTo(x+16,y-6-d*4);c.lineTo(x+d*21,y-12);c.stroke()
c.lineWidth=6;c.beginPath();c.moveTo(x-13,y-25+d*5);c.lineTo(x+13,y-25-d*5);c.stroke()
}
export default(c,t)=>{
const dt=c.createPattern(DOT,'repeat'),lt=c.createPattern(LITE,'repeat')
const th=-T*2*t,b=2*sin(t*T*4),cx=128,cy=42,R=64,r=16
const P=a=>[cx+R*cos(a),cy+r*sin(a)],A=P(th),B=P(th+PI)
c.save();c.translate(128,136);c.scale(.93,.93);c.translate(-128,-136)
c.fillStyle=dt;c.beginPath();c.ellipse(128,242,52,7,0,0,T);c.fill()
// motion arcs trail behind the blade
c.lineWidth=5;for(const q of[0,1])c.beginPath(),c.ellipse(cx,cy,R+26-q*12,r+8-q*4,0,th+.25,th+1.5-q*.3),c.stroke()
// hakama legs, body
c.save();c.translate(0,b)
const hk=()=>{c.beginPath();c.moveTo(92,184);c.lineTo(164,184);c.lineTo(184,240+2*sin(t*T*4));c.lineTo(134,240);c.lineTo(128,214);c.lineTo(122,240);c.lineTo(72,240-2*sin(t*T*4));c.closePath()}
c.fillStyle='#111';c.lineWidth=14;c.strokeStyle='#fff';hk();c.stroke();c.lineWidth=6;c.strokeStyle='#111';hk();c.fill();c.stroke()
c.strokeStyle='#fff';c.lineWidth=3;c.beginPath();for(const[x0,x1]of[[108,96],[118,112],[140,146],[150,162]])c.moveTo(x0,190),c.lineTo(x1,236);c.stroke();c.strokeStyle='#111'
c.fillStyle='#fff';c.lineWidth=5;for(const x of[96,160])c.beginPath(),c.ellipse(x,244,14,6,0,0,T),c.fill(),c.stroke()
c.fillStyle='#fff';c.lineWidth=6;c.beginPath();c.moveTo(96,186);c.lineTo(94,150);c.quadraticCurveTo(128,140,162,150);c.lineTo(160,186);c.closePath();c.fill();c.stroke()
c.lineWidth=4;c.beginPath();c.moveTo(116,146);c.lineTo(134,172);c.moveTo(140,146);c.lineTo(128,162);c.stroke()
c.fillStyle='#111';c.fillRect(94,176,68,10);c.lineWidth=5;c.strokeStyle='#111';c.beginPath();c.moveTo(96,150);c.lineTo(160,180);c.stroke()
// low fist at the hip
limb(c,[[156,154],[170,176],[154,188]],13);c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.arc(152,188,9,0,T);c.fill();c.stroke()
// raised arm goes up behind the head to grip the middle of the shaft
limb(c,[[154,152],[194,108],[cx+8,cy+8]],14)
// head with white low braids
c.save();c.translate(124,106);c.scale(.62,.62);c.translate(-128,-121)
c.lineWidth=9;c.fillStyle='#fff'
for(const d of[-1,1]){const w=4*sin(t*T*4+d);c.beginPath();c.moveTo(128+d*54,140);c.quadraticCurveTo(128+d*70,180,128+d*62+w,226);c.lineTo(128+d*46+w,226);c.quadraticCurveTo(128+d*52,180,128+d*40,146);c.closePath();c.fill();c.stroke()
c.lineWidth=4;for(const y of[166,186,206])c.beginPath(),c.moveTo(128+d*44+w*(y-140)/86,y),c.quadraticCurveTo(128+d*56,y+8,128+d*66+w*(y-140)/86,y),c.stroke()
c.lineWidth=9;c.fillStyle='#111';c.beginPath();c.roundRect(128+d*54-10+w,222,20,14,4);c.fill();c.stroke();c.fillStyle='#fff'}
c.beginPath();c.moveTo(68,150);c.bezierCurveTo(50,72,88,36,128,36);c.bezierCurveTo(168,36,206,72,188,150);c.closePath();c.fill();c.stroke()
c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.fill();c.stroke()
eye(c,104,140,-1,lt);eye(c,152,140,1,lt)
c.lineWidth=3.5;for(const d of[-1,1])for(const j of[-6,0,6])c.beginPath(),c.moveTo(128+d*44+j-3,166),c.lineTo(128+d*44+j+3,158),c.stroke()
c.lineWidth=5;c.beginPath();c.moveTo(116,168);c.quadraticCurveTo(128,176,140,166);c.stroke()
c.beginPath();c.moveTo(72,124);c.bezierCurveTo(66,66,100,48,128,50);c.bezierCurveTo(156,48,190,66,184,124);c.lineTo(176,108);c.lineTo(168,116);c.lineTo(160,100);c.lineTo(148,112);c.lineTo(136,96);c.lineTo(128,110);c.lineTo(120,96);c.lineTo(108,112);c.lineTo(96,100);c.lineTo(88,116);c.lineTo(80,108);c.closePath();c.lineWidth=9;c.fill();c.stroke()
c.lineWidth=4;for(const[a,y0,e,y1]of[[100,62,94,90],[156,62,162,90],[128,54,128,80]])c.beginPath(),c.moveTo(a,y0),c.quadraticCurveTo((a+e)/2+6,(y0+y1)/2,e,y1),c.stroke()
c.restore()
c.restore()
// naginata: foreshortened shaft, curved blade on the A end, black cap on the B end
const near=sin(th)>0,dl=hypot(A[0]-B[0],A[1]-B[1]),u=[(A[0]-B[0])/dl,(A[1]-B[1])/dl],f=.45+.55*dl/(2*R)
const blade=()=>{c.save();c.translate(...A);c.rotate(atan2(u[1],u[0]));c.scale(f*(near?.78:.66),near?.78:.66);c.fillStyle='#fff';c.lineWidth=5
c.fillStyle='#111';c.beginPath();c.ellipse(0,0,5,10,0,0,T);c.fill()
c.fillStyle='#fff';c.beginPath();c.moveTo(4,-6);c.lineTo(34,-8);c.quadraticCurveTo(58,-10,66,-22);c.quadraticCurveTo(60,4,34,6);c.lineTo(4,6);c.closePath();c.fill();c.stroke()
c.lineWidth=2.5;c.beginPath();c.moveTo(10,0);c.lineTo(34,-1);c.quadraticCurveTo(54,-4,60,-14);c.stroke();c.restore()}
const shaft=()=>{for(const[l,s]of[[13,'#111'],[6,'#fff']])c.lineWidth=l,c.strokeStyle=s,c.beginPath(),c.moveTo(...B),c.lineTo(...A),c.stroke();c.strokeStyle='#111'
c.fillStyle='#111';c.beginPath();c.arc(...B,7,0,T);c.fill()}
if(!near)blade();shaft();if(near)blade()
c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.ellipse(cx,cy+4,11,10,0,0,T);c.fill();c.stroke()
c.restore()
}