Double the anime and manga sections to 100 each

Anime, 50 more colored girls: daily moments (yawn, hiccup, toothbrush, hair
dryer, blanket burrito, pocky), hobbies (baker, barista, DJ, piano, violin,
polaroid, knitting, origami, pottery), sports (swimming, tennis, badminton,
skating, ballet, jump rope, hula hoop, bicycle, campfire, surfing), holidays
(halloween, christmas, valentine, mochi, birthday, easter, tsukimi,
suikawari, taiko, teru teru bozu) and fantasy (fairy, bunny hood, slime,
cyber, magical girl, alien, jiangshi, tanuki, yuki-onna, little devil).

Manga, 50 more black-and-white girls: reactions (doki, stare, ufufu,
denial, fired up, panic, sigh, confused, shiver, poka poka), sports and
martial arts (boxing, fencing, volleyball, sprint, gymnast, baseball,
naginata, nunchaku, parkour, motorbike), school (library, flute,
calligraphy, science, hanko, transfer student, tug of war, sweeping, note
passing, yakisoba bread), home and town (claw machine, cooking, ironing,
bus stop, matcha, sewing, boxes, stray cat, foggy window, piggy bank) and
yokai and fantasy (tengu, kappa, rokurokubi, temari, alchemist, mummy, wolf
girl, medusa, genie, bard).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-23 11:39:30 +00:00
co-authored by Claude Opus 5.5
parent 56666ba0e3
commit c4dd37f62c
300 changed files with 6009 additions and 0 deletions
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// chibi fencer with a screentone bun lunges from en garde, her foil bending into the hanging target with a touche spark
import{createCanvas}from'@napi-rs/canvas'
const{sin,cos,PI,abs,min,max}=Math,T=2*PI
export const frames=16,delay=70,rim=4
const tile=(s,col,r)=>{const k=createCanvas(s,s),x=k.getContext('2d');x.fillStyle=col;for(const[a,b]of[[s/2,s/2],[0,0],[s,0],[0,s],[s,s]])x.beginPath(),x.arc(a,b,r,0,T),x.fill();return k}
const DOT=tile(6,'#111',1.3),SOFT=tile(5,'#111',.9),LITE=tile(5,'#fff',1)
const ease=u=>u<0?0:u>1?1:u*u*(3-2*u),mix=(a,b,k)=>a.map((v,n)=>v+(b[n]-v)*k)
const limb=(c,p,w)=>{for(const[l,s]of[[w+8,'#111'],[w,'#fff']]){c.lineWidth=l;c.strokeStyle=s;c.beginPath();c.moveTo(...p[0]);for(const q of p.slice(1))c.lineTo(...q);c.stroke()}c.strokeStyle='#111'}
const eye=(c,x,y,d,lt)=>{
c.fillStyle='#fff';c.beginPath();c.ellipse(x,y+2,12,15,0,0,T);c.fill()
c.save();c.clip();c.fillStyle='#111';c.beginPath();c.ellipse(x+5,y+3,9,12,0,0,T);c.fill();c.fillStyle=lt;c.fillRect(x-6,y+6,22,12)
c.fillStyle='#fff';c.beginPath();c.arc(x+2,y-2,4,0,T);c.fill();c.beginPath();c.arc(x+9,y+9,1.8,0,T);c.fill();c.restore()
c.lineWidth=8;c.beginPath();c.moveTo(x-14,y-10);c.quadraticCurveTo(x,y-18,x+14,y-10);c.lineTo(x+d*20,y-16);c.stroke()
c.lineWidth=4;c.beginPath();c.moveTo(x-12,y-30);c.quadraticCurveTo(x,y-34,x+12,y-30-d*2);c.stroke()
}
export default(c,t)=>{
const dt=c.createPattern(DOT,'repeat'),sf=c.createPattern(SOFT,'repeat'),lt=c.createPattern(LITE,'repeat')
const p=t<.25?0:t<.38?ease((t-.25)/.13):t<.62?1:1-ease((t-.62)/.3),hit=t>=.36&&t<.62,fl=hit?sin(min(1,(t-.36)/.1)*PI/2)*(1-.6*max(0,(t-.46)/.16)):0
const st=t<.25?3*abs(sin(t*T*4)):0
const H=mix([96,170-st],[116,184],p),lean=.16*p
// hanging target
const sw=.03*sin(t*T)+(hit?.05*sin((t-.36)*T*3)*(1-(t-.36)/.26):0),tx=226+80*sin(sw),ty=-10+80*cos(sw)+30
c.lineWidth=3;c.beginPath();c.moveTo(226,6);c.lineTo(tx,ty-18);c.stroke()
c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.arc(tx,ty,15,0,T);c.fill();c.stroke();c.fillStyle=dt;c.beginPath();c.arc(tx,ty,10,0,T);c.fill();c.stroke();c.fillStyle='#111';c.beginPath();c.arc(tx,ty,5,0,T);c.fill()
// rear leg, front leg
const rk=mix([72,206],[78,212],p),rf=mix([58,234],[40,236],p),fk=mix([128,204],[168,206],p),ff=mix([142,236],[178,236],p)
for(const[k,f,d]of[[rk,rf,-1],[fk,ff,1]]){limb(c,[[H[0]+d*8,H[1]],k,f],14)
c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.ellipse(f[0]+d*6,f[1]+4,15,8,0,0,T);c.fill();c.stroke()}
// knickers
c.save();c.translate(...H);c.rotate(lean)
c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.moveTo(-22,-8);c.lineTo(22,-8);c.lineTo(26,14);c.lineTo(-26,14);c.closePath();c.fill();c.save();c.clip();c.fillStyle=sf;c.fillRect(-30,-8,60,24);c.restore();c.stroke()
// jacket
c.fillStyle='#fff';c.beginPath();c.moveTo(-22,-4);c.lineTo(24,-4);c.lineTo(26,-50);c.quadraticCurveTo(2,-60,-22,-50);c.closePath();c.fill();c.stroke()
c.lineWidth=3;c.beginPath();c.moveTo(8,-56);c.lineTo(20,-6);c.stroke();c.save();c.beginPath();c.moveTo(-22,-4);c.lineTo(-4,-4);c.lineTo(-10,-50);c.lineTo(-22,-48);c.closePath();c.clip();c.fillStyle=dt;c.fillRect(-30,-60,40,60);c.restore()
c.fillStyle='#fff';c.lineWidth=4;c.beginPath();c.roundRect(-10,-62,22,10,4);c.fill();c.stroke()
c.restore()
const sh=(x,y)=>[H[0]+x*cos(lean)-y*sin(lean),H[1]+x*sin(lean)+y*cos(lean)]
// rear arm: curled up behind the head in guard, thrown straight back on the lunge
const rs=sh(-14,-46),re=mix([rs[0]-24,rs[1]-26],[rs[0]-28,rs[1]+6],p),rh=mix([rs[0]-6,rs[1]-56],[rs[0]-56,rs[1]+16],p)
limb(c,[rs,re,rh],12);c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.arc(...rh,8,0,T);c.fill();c.stroke()
// head
c.save();c.translate(...sh(8,-98));c.rotate(lean*.5);c.scale(.66,.66);c.translate(-128,-121)
c.lineWidth=9;c.fillStyle='#fff'
c.beginPath();c.arc(62,96,30,0,T);c.fill();c.save();c.clip();c.fillStyle=dt;c.fillRect(20,60,90,80);c.restore();c.stroke()
c.lineWidth=4;c.beginPath();c.arc(62,96,18,.4,2.6);c.stroke()
c.lineWidth=9;c.beginPath();c.moveTo(70,150);c.bezierCurveTo(52,70,90,36,130,36);c.bezierCurveTo(176,36,206,74,190,140);c.lineTo(160,150);c.closePath();c.fill();c.save();c.clip();c.fillStyle=dt;c.fillRect(40,20,180,140);c.restore();c.stroke()
c.fillStyle='#fff';c.beginPath();c.moveTo(74,96);c.bezierCurveTo(70,152,100,184,128,186);c.bezierCurveTo(156,184,186,152,182,96);c.bezierCurveTo(182,44,74,44,74,96);c.fill();c.stroke()
eye(c,112,140,-1,lt);eye(c,160,140,1,lt)
c.lineWidth=3.5;for(const d of[-1,1])for(const k of[-6,0,6])c.beginPath(),c.moveTo(136+d*42+k-3,166),c.lineTo(136+d*42+k+3,158),c.stroke()
c.lineWidth=5;c.beginPath();if(hit)c.moveTo(128,166),c.quadraticCurveTo(140,178,152,164);else c.moveTo(132,170),c.lineTo(146,169);c.stroke()
c.lineWidth=9;c.fillStyle='#fff';c.beginPath();c.moveTo(74,124);c.bezierCurveTo(70,70,110,46,150,50);c.bezierCurveTo(176,54,190,76,188,118);c.lineTo(176,98);c.lineTo(166,112);c.quadraticCurveTo(156,90,140,100);c.lineTo(134,114);c.quadraticCurveTo(122,92,106,104);c.lineTo(100,118);c.quadraticCurveTo(92,104,86,120);c.lineTo(80,108);c.lineTo(74,124);c.closePath();c.fill()
c.save();c.clip();c.fillStyle=dt;c.fillRect(60,30,140,100);c.restore();c.stroke();c.strokeStyle='#fff';c.lineWidth=7;for(const[a,e]of[[1.2,1.32],[1.4,1.55],[1.63,1.74]])c.beginPath(),c.arc(130,118,58,PI*a,PI*e),c.stroke();c.strokeStyle='#111'
c.restore()
// sword arm, guard, foil
const ss=sh(14,-46),hd=mix([150,144-st],[168,132],p),el=mix([ss[0]+18,ss[1]+22],[(ss[0]+hd[0])/2,(ss[1]+hd[1])/2-2],p)
const tip=hit?[tx-13,ty+3]:mix([hd[0]+62,hd[1]-26],[hd[0]+64,hd[1]-6],p),mx=(hd[0]+tip[0])/2,my=(hd[1]+tip[1])/2-34*fl
c.lineWidth=7;c.beginPath();c.moveTo(...hd);c.quadraticCurveTo(mx,my,...tip);c.stroke();c.strokeStyle='#fff';c.lineWidth=2.5;c.stroke();c.strokeStyle='#111'
c.fillStyle='#fff';c.lineWidth=4;c.beginPath();c.arc(tip[0],tip[1],4,0,T);c.fill();c.stroke()
limb(c,[ss,el,hd],12)
const a=Math.atan2(my-hd[1],mx-hd[0])
c.save();c.translate(...hd);c.rotate(a);c.fillStyle='#fff';c.lineWidth=4;c.beginPath();c.ellipse(8,0,6,15,0,0,T);c.fill();c.stroke();c.fillStyle=dt;c.beginPath();c.ellipse(9,0,3,10,0,0,T);c.fill();c.restore()
c.fillStyle='#fff';c.lineWidth=5;c.beginPath();c.arc(...hd,9,0,T);c.fill();c.stroke()
if(hit&&t<.52){const k=(t-.36)/.16,R=14+10*k;c.lineWidth=3.5;for(let j=0;j<8;j++){const b=j*PI/4+.2;c.beginPath();c.moveTo(tip[0]+cos(b)*R*.6,tip[1]+sin(b)*R*.6);c.lineTo(tip[0]+cos(b)*R,tip[1]+sin(b)*R);c.stroke()}}
}